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Is it possible to have a shader that draws various textures based on normal...

I have a subdivided mesh that I use as a terrain, and allow users to raise or lower parts of the mesh to design landscape. Right now it simply stretches the texture out with the adjusted vertices, but...

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How to expose script properties in C# ?

The documentation seems to contradict.First it says that all behaviour scripts must derive from MonoBehaviour. Then it says that in order to display variables in the inspector, "you need create a class...

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Can anyone explain the Character Customization example project?

The Character Customization project (http://unity3d.com/support/resources...rcustomization) somehow combines meshes into a single boned animated mesh, but unfortunately the project doesn't come with a...

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AssetPostprocessor reference to asset being processed?

I wrote this class to streamline import settings on a bunch of UI textures. In addition to setting import settings, I want to create a material for each texture. This works great if I use "Reimport"...

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Is there a way to react to assets being deleted?

I have a custom import script for some textures where an associated material is automatically created upon import. I would also like to automatically delete associated materials if I decided to delete...

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class design preference

If you were designing a class that could be used for a few different types of objects, and not every property was used for every object type how would you do it between the two versions here? Mainly,...

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GL.LINES dashed (stippled) - why?

If I only use 2 vertices for GL.LINES, I get a solid line as expected. However for some reason if I use more than 2 vertices, the line ends up looking dashed. I'm no GL expert, but a Google found...

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customizing loading page

According to this documentation http://unity3d.com/support/documentation/Manual/Customizing%20the%20Unity%20Web%20Player%20loading%20screen.html you can replace the Unity logo with your own image by...

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simple collision not working

I feel stupid to have to ask for help on this. I have a player object with a capsule collider (I don't want to use the character controller because I don't want gravity). I also added a RigidBody...

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RenderTexture usage in PostProcessing effects

The documentation says this: "Note that while RenderTexture assets can be only power-of-two size, it is possible to create a non-power-of-two (rect) render textures from scripts. These are most often...

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Japanese character support on iOS

The default Arial font displays Japanese characters. However, if I try to use an imported font, I get the warning that dynamic fonts aren't supported on this platform. Then the Japanese characters...

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detecting locale on iOS

Is there any way to detect the current locale of the iOS device? It's sort of important when localizing a game. I don't see anything in the docs.

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Compiling plugin for iOS - need more info.

I looked at these docs: http://unity3d.com/support/documentation/Manual/Plugins.html But they really skim over it. Exactly how do I compile an Objective-C function and get it to work in Unity? Is it...

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shader diffuse color too dark

I know practically nothing about programming shaders, so I need some very simple help. This is a very basic shader for making a solid color with a specular highlight, targeted at iOS. It works fine...

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OnPostprocessAllAssets is not doing anything

I have implemented this based on the information here, except converted it to C# http://unity3d.com/support/documentation/ScriptReference/AssetPostprocessor.OnPostprocessAllAssets.html However, it...

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Using Sqlite for iPhone build

I've seen a few posts regarding using Sqlite in Unity, though nothing I try seems to work. Either some basic info is missing from the posts or I'm just doing something wrong. If I do this, as many...

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how do I change the build path?

I swear I set the build path at some point, but I cannot seem to find where to change it.

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yield www problems in javascript

I'm having almost the exact same problem as this other post http://answers.unity3d.com/questions/38753/yield-return-www-not-returning, except I'm using Javascript. In a nutshell I'm doing this (the url...

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web player overlays HTML layers

I have a Unity web app running on a Facebook canvas. The Facebook layers for things like the notifications dropdown and request popups are covered up by the Unity player. Is there a way to change this...

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how to reference uninstantiated prefab?

I have a script that gets attached to a game object through code when the time is right. The script instantiates another game object (an emitter) from a prefab. However, I can't seem to figure out the...

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