I feel stupid to have to ask for help on this.
I have a player object with a capsule collider (I don't want to use the character controller because I don't want gravity). I also added a RigidBody component and marked it as Kinematic and turned off gravity.
I have other static objects in my scene with primitive colliders but no rigidbody.
When I move my player I want it to collide with the static objects and NOT PASS THROUGH. I'd like it to slide around the colliders it runs into, like you would expect a player to do when colliding with something at an angle.
I don't really care about the collision events at this time, I only want to prevent the player from walking through stuff. What am I missing?
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