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Using Sqlite for iPhone build

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I've seen a few posts regarding using Sqlite in Unity, though nothing I try seems to work. Either some basic info is missing from the posts or I'm just doing something wrong. If I do this, as many posts suggest:

import System;
import Mono.Data.Sqlite;

I still get an error message in the compiler:

Namespace 'Mono.Data.Sqlite' not found, maybe you forgot to add an assembly reference?

Assuming that someone can help me get around that basic problem, let's say I want to use Sqlite databases since I plan to publish to iPhone, and iPhone supports Sqlite natively. Is there anything special I need to do? Basically, I use one read-only db for storing game metadata, and one writable db for storing save games.


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