I looked at these docs: http://unity3d.com/support/documentation/Manual/Plugins.html
But they really skim over it.
Exactly how do I compile an Objective-C function and get it to work in Unity? Is it something I do using Xcode? If so, how do I set up a project in Xcode to do it? When I compile, do I get a compiled file of some sort that I have to add to my Unity Assets?
Thanks.
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